Through a digital witchcraft game that is a portal to the occult, Mara, a rebellious 18-year-old girl unknowingly initiates a real witchcraft initiation ritual. She will receive in her house the visit of 3 strange instructors who will teach her the world of sorcery and will try to get Mara to enter her clan as a witch. But evil will be on the lookout and she must achieve the initiation that same night, before the demon manages to enter the house.
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