By Nancy Florence SAVARD


3D - Completed 2013

This is the story of a voyage of initiation in which 3 young Inuit go in search of Sarila,a promised land, hoping to save their clan from famine. Also the story of a fight to the death between two shamans, the young Markussi who finds Sarila and the aged Kiliq who feels that his power is threatened.

& Awards

Festival International du Film Francophone de Namur 2013
Festival international du film d’animation d’Annecy 2013
Festival international du film de Shanghai 2013
Festival international d’animation pour enfants de Chicago 2013
Festival international du film de Calgary 2013
TIFF Kids International Film Festival, Toronto 2013
Prix Jutra 2013
Prix écrans canadiens 2014
    • Year of production
    • 2013
    • Genres
    • 3D, Family, Animation
    • Countries
    • CANADA
    • Languages
    • Director(s)
    • Nancy Florence SAVARD
    • Producer(s)
    • Nancy Florence SAVARD (10TH AVE PRODUCTIONS INC.), Marie-Claude BEAUCHAMP (Carpe Diem)
    • Synopsis
    • Far North. Autumn 1910. An encampment of Inuit nomads is threatened by famine and the situation is growing dire. Day after day, the hunters return empty-handed.The tribe’s aged shaman, Kiliq, is unable to solve the problem. The clan’s wise woman, Saya, recalls the legend of Sarila, a promised land hidden among the glaciers, where wild game is said to be plentiful. Legend has it that only those with pure hearts may enter this hallowed place.
      Three of the clan’s young people, chosen by Kiliq’s treacherous crow Kwatak, agree to go in search of Sarila in order to save their tribe.There is Putulik, the chief’s son; the beautiful Apik, his fiancée; and Markussi who only Kiliq and Saya have discerned has a shaman’s gifts. Sensing that his power is threatened, the old shaman tries to get rid of his rival Markussi.With the help of the forces of evil, Kiliq throws up obstacles to impede the mission of the three young Inuit.Along the way, Markussi must learn to accept and use his shamanic powers.
      After many trials, Markussi leads the three friends to Sarila. There he is given a new mission by the goddess Sedna: unmask the treacherous Kiliq and take his place as shaman. It will mean a fight to the death between two sharmans, an epic battle from which Markussi must emerge victorious or doom his clan to the forces of evil at Kiliq’s hands.