THE LEGEND OF SARILA

By Nancy Florence SAVARD

CARPEDIEM FILM & TV - as PROD

Animation - Post-Production 2012

In a desperate bid to retain his powers, the evil shaman Croolik sends the young Markussi and his companions on a doomed journey in search of Sarila, a legendary land of plenty. Markussi triumphs over every obstacle and returns from Sarila to face Croolik in a fight to the finish.

    • Year of production
    • 2012
    • Genres
    • Animation, 3D, Family
    • Countries
    • CANADA
    • Languages
    • ENGLISH, FRENCH
    • Budget
    • 5 - 10 M$
    • Duration
    • 80 mn
    • Director(s)
    • Nancy Florence SAVARD
    • Writer(s)
    • Pierre TREMBLAY, Roger HARVEY
    • Producer(s)
    • Marie-Claude BEAUCHAMP (CarpeDiem Film & TV), Normand THAUVETTE (CarpeDiem Film & TV), Paul RISACHER (CarpeDiem Film & TV)
    • Synopsis
    • Far North. Autumn 1910. An encampment of Inuit nomads is threatened by famine. The situation is dire as day after day the hunters return empty-handed. Unknown to anyone, the tribe’s shaman Croolik has embraced the dark arts and this is the true reason behind the disappearance of all the animals. The clan’s wise woman Saya recalls the legend of Sarila, a promised land hidden among the glaciers, where wild game is said to be plentiful. Legend has it that only the pure of heart may enter this hallowed place.
      Three of the clan’s young people, chosen by Croolik’s treacherous crow Kwatak, agree to go in search of Sarila in order to save their tribe. There is Putulik, the chief’s son; the beautiful Apik, his fiancée; and Markussi, who only Croolik and Saya have discerned has a shaman’s gifts.
      Sensing that his power is under threat, the old shaman will do anything to get rid of his rival Markussi. With the help of his crow and the forces of evil, Croolik throws up obstacles to impede the mission of the three young Inuit. Along the way, Markussi must learn to accept and use his shamanic powers.
      After many trials, Markussi leads the three friends to Sarila. There he is given a new mission by the goddess Sedna: unmask the treacherous Croolik and take his place as shaman. It will mean a fight to the finish between two shamans, an epic battle from which Markussi must emerge victorious or doom his clan to the forces of evil at Croolik’s hands.
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