HIGHLANDER: THE ANIMATED SERIES

By Frederic DYBOWSKI

INVINCIBLE ENTERTAINMENT - as SALES / DISTR Theatrical, TV, DVD-video, VOD, USA

Science-fiction - Completed 1994


    • Year of production
    • 1994
    • Genres
    • Science-fiction, Animation
    • Countries
    • USA, FRANCE
    • Director(s)
    • Frederic DYBOWSKI
    • Synopsis
    • Following a global disaster that left humanity on the brink of ruin, all Highlanders (immortals) united under a single oath, deciding to forego their fight – “the Game” – instead, vowing to gather knowledge and live in peace in order to assist mankind in reclaiming and rebuilding their lost civilization.

      Throwing down their swords, they would no longer be known as Highlanders, but become Jettators (from the French for to throw away), all but one immortal, the evil Kortan, who decides to instead use this opportunity to rule the world. When Connor MacLeod (aka live-action Highlander) tries to stop this, a brief swordfight ensues, Connor loses his head (discreetly… it is a show for children), and Kortan takes Connor’s knowledge and power. Thus setting the stage for a new title character to at some point in the distant future, learn that he is destined to become the savior of all-mankind.

      For centuries Kortan continues to seek out other highlanders one-by-one, claiming their heads and knowledge and vitality when roughly 700 in the post-apocalyptic future, teenage immortal Quentin MacLeod makes his prophesied entrance. A recently-orphaned, red-haired distant offspring of Connor MacLeod (protagonist from the live-action film franchise.) As Kortan hunts down “Jettadors” obtaining their knowledge the old-fashioned way… Quentin quests across the shattered Earth alongside his kid-sister and Ramirez, the immortal tasked with training him in the ways of being a “Jettador” -- to peacefully extract knowledge from other “Jettadors” via a process called “The Quickening” and educate with the world. However, Ramirez will also train Quentin in the old ways of the “Highlanders,” for if the mortal world is to have any hope of rebuilding civilization…Quentin must defeat Kortan in combat by sword.

      Quentin spends the series evading capture by roving gangs and wasteland mutants while tracking down the various immortal “Jettadors” who’ll willingly give him their knowledge and power. Only after accruing sufficient knowledge and power, will face down and defeat Kortan.