THE REVENGE OF VIDEO GAMES

GAMES FOR FUTURE

By Iolande CADRIN ROSSIGNOL, Doina HARAP

ECHO MEDIA - as PROD

Documentary - Completed 2015

This thought-provoking documentary is out to avenge video games’ bad reputation. Unlike common beliefs, they possess important educational, psychological and even social assets. Their interactive properties make it highly effective in altering behavior, developing abilities, and changing lives.

    • Year of production
    • 2015
    • Genres
    • Documentary
    • Countries
    • CANADA
    • Languages
    • FRENCH-CANADIAN
    • Budget
    • 0.3 - 0.6 M$
    • Duration
    • 68 mn
    • Director(s)
    • Iolande CADRIN ROSSIGNOL, Doina HARAP
    • Writer(s)
    • Iolande CADRIN ROSSIGNOL
    • Producer(s)
    • Luc CHATELAIN (Echo Media), Stéphanie PAGES (Echo Media)
    • Synopsis
    • Violence… Addiction… Obsession… Insignificance.
      These are some of the terms we are accustomed to hearing to describe video games. This thought-provoking documentary is out to avenge video games’ bad reputation. Contrary to previous ideas instilled in us, video games possess important educational, psychological and even social assets. When putting their entertainment features in new, more serious contexts, they obtain unexpected results. We find them being used in the medical field, in public security, in the business world, for international aid purposes, in geomatics and even in gerontology!
      We know that everyone, from 7 to 97 years old, loves to play. And play video games? Why not! In this documentary, we discover that by repurposing video games into serious games, New York firemen are training to save lives, businessmen are learning to manage Generation Y, psychology patients are getting over their arachnophobias, seniors in-residence are renewing their love for bowling, teenagers are being initiated to a new treatment for their cancer, environmentalists and humanitarian activists are sensitizing people to their cause, and researchers are developing a treatment for AIDS… It seems that no one nowadays can avoid the power of these serious games.
      A video game is not just an illusion; its interactive properties make it highly effective in sustainably altering behavior, developing abilities, and changing lives. The time has come when we can choose to use serious games to become better, more well-rounded human beings. Where take it from here is up to us.
    • Partners & financing
    • CANAL D
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