By Gianluigi PERRONE


VR - AR - Completed 2017

A blind born girl is able to see thanks to a special device. To see more than anybody else.

& Awards

Kaleidoscope 2017
First Look
Cannes 2017
360 Festival 2017
    • Year of production
    • 2017
    • Genres
    • VR - AR, Transmedia, Science-fiction
    • Countries
    • CHINA
    • Languages
    • Budget
    • 0.3 - 0.6 M$
    • Duration
    • 9 mn
    • Director(s)
    • Gianluigi PERRONE
    • Writer(s)
    • Gianluigi PERRONE
    • Producer(s)
    • Gary KUN (BoundlessX), Gianluigi PERRONE (Polyhedron VR Studio)
    • Synopsis
    • After a life lived in blindness, since birth, Cassandra decides to be the first one facing an experimental surgery of implant of artificial eyes, devices that will be able to make her see for the first time. After a long and painful recovery, she is ready to take out the bandage and see, literally, the result. In order to assist her: the doctor, ophtalmology luminary, who developed the technology and made the complex surgery; the therapist who followed the long psychological travel of the patient to prevent the thrauma of seeing reality for a grown adult person; her husband who supported her in this delicate step. When Cassandra opens her brand new eyes she is actually able to see, for the first time, but there is a malfunction, or maybe an extra function. Those eyes let her see way further than regular ones.
      Come Closer is shot in Dogma VR, adapted to the use of editing and special effects but respecting the suspension of disbelief required by the Dogma VR Manifesto. Dogma VR is a Manifesto of rules (by the director) serving as method to shoot immersive exps able to give the impression to the viewer to actually living in a different situation, not anymore artificial. Any elements has been shown as a concept, like in a trance, with a minimalist production design and subliminal effects in order to give a sensorial perception of the events. The storytelling has been studied to have a specific progress. First the context, through the dialogues, then the visual discover of the identity of the viewer's character, until the invasive use of visual effects that leads to the final twist.
      The first idea of Come Closer comes from the possibility that each one of us sees reality in a different, individual way. The second idea was about this actually existing artificial eyes technology: what happened if an adult born blind person sees reality for the first time? And what if our normal eyes adapts their function to our psychological defenses and a device just sees reality for what it is? These assumptions open to philosophical issues related to the perception of reality. The characters represents the layers of existence: the physical world (the body: the doctor), the psychological world (the mind: the therapist), the emotional world (the heart: the husband) and the spiritual world (the soul, herself). Once the viewer is able to meet the real Self, the question raised is "do you really want to see?".
      Being a Virtual Reality piece, the story itself becomes a meta-textual reflection about the different levels of perception of the real World.