The Chairman of a Greek corporation initiates a policy requiring his employees to “play” for an hour each day, as he believes this new policy will promote creativity, camaraderie and collaboration among his staff. At first his idea is met with reluctance. As time passes, several employees become addicted to the escape from reality that the playroom provides. When this policy is revoked by the chairman’s profit oriented son, five of the employees rebel and bribe the janitor to open the company at night for them to continue their games. As tension ratches up at work during the day, the games at night become more and more extreme. For the group of five that means refusing to act like adults, even when confronted with the tragic consequences of their actions.